Global Cloud Gaming Market by End-User
The Global Cloud Gaming market is segmented by End-User into Casual Gamers, Avid Gamers and Hardcore Gamers.
Hardcore gamers segment of the Global Cloud Gaming market is estimated to account for the largest market share in 2022
Hardcore gamers play games mostly as a hobby and spend a large amount of money and significant of time on them.
Another important reason is that improvement in 5G resulting in high speed is leading to more adoption of cloud gaming by Hardcore gamers.
These are also driven by the increase of powerful smartphones, there has been a rise of 40% in hardcore gamers in India post-COVID.
The Avid gamers segment is forecasted to be the fastest growing segment from 2022 to 2028
Global Cloud Gaming Market by Geography
The North America Cloud Gaming Market is forecasted to be the fastest growing market during 2022-2028.
Cloud gaming market growth is mainly driven due to an increase in people’s inexpensiveness in the region and the region’s strong economic foundation, combined with updated technologies. Furthermore, free and mobile games are boosting the region’s market growth. The high expendable income is driving growth, along with the updated technologies.
The Asia-Pacific cloud gaming market is estimated to account for the largest market share in 2022
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Competition Scenario in Global Cloud Gaming Market
The Global Cloud Gaming Market is highly competitive with more than 500 players which include globally diversified players, regional players as well as a large number of country-niche players in the Cloud Gaming market. Most of the country-niche players are start-ups in Cloud Gaming.
The large global players comprise about 10% in terms of the number of competitors followed by country niche players which account for ~65% of the number of the competitors. Most of the country-niche players are start-ups. Some of these who successfully evolve to create application-specific solutions often get acquired by large global players seeking to grow and diversify quickly.
The Leading Country Niche players such as Parsec Cloud, Inc., Shadow, Rainway, and Ubitus K.K. are highly focused on providing a significant number of Cloud Gaming Solutions.
What is the Expected Future Outlook for the Overall Global CLOUD GAMING Market Across the globe?
The Global Cloud Gaming Market was valued at USD ~billion in 2022 and is anticipated to reach USD ~billion by the end of 2028F, witnessing a CAGR of ~% during the forecast period 2022-2028F. The realistic growth scenario represents the most likely scenario as per current market conditions. This scenario assumes that there will be no overall impact on the market due to any potential COVID-19 waves in the future.
The Global Cloud Gaming market is driven by rising internet penetration, access to strong smartphones and impact of Covid-19. However, the market is also constantly being influenced by rapid development in technology, product innovation, and diversification in some countries.
With the increasing collaborations and emergence of new products, the Global Cloud Gaming market is changing rapidly. For instance, in 2022, NVIDIA Corporation launched an upgraded GeForce RTX 3080 graphics card with 12GB of memory for the fastest frame rates, low latency, and highest resolutions.
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In 2022, Tencent Games decided to Publish PUBG Mobile and PUBG Mobile Lite under Banner of Level Infinite.
Furthermore, In 2021, NVIDIA Corporation collaborated with Electronic Arts Inc. by bringing HIT Games to increase GeForce NOW’s gaming platform
In 2021, Blacknut collaborated with Communications and Entertainment Group NOS to provide a proper gaming experience with the help of 5G across Portugal and also aims to offer around 450+ games over the 5G network.
In 2021, Tencent launched Level Infinite to deliver high-quality games to a global audience by offering technical and production assistance.
The Global Cloud Gaming Market is forecasted to continue an exponential growth that is witnessed since 2017. It is primarily driven by 5G technology’s low latency capability and the increasing number of gamers across the globe. Though the market is highly competitive with over 500 participants, few global players control the dominant share, and regional players also hold a significant share.
- Gaming Platform Services
By Device Type
- Gaming Consoles
- PCs & Laptops
- Smart TVs
- Head-Mounted Displays
- Video Streaming
- File Streaming
By End User Segment
- Casual Gamers
- Avid Gamers
- Hardcore Gamers
- NORTH AMERICA (USA, Canada, Mexico)
- LAMEA (Latin America, Middle East, Africa)
- EUROPE (UK, France, Germany, Italy, Spain, Rest of Europe)
- ASIA-PACIFIC (China, India, South Korea, Australia, Indonesia, Japan, Rest of Asia Pacific)
For more insights on the market intelligence, refer to below link: –
Global Cloud Gaming Market Size, Segments, Outlook, and Revenue Forecast 2022-2028: Ken Research